Project "Swarm"
When they come: Run. My largest professional project to date - Top Secret.
Development Info
Dev Name: NDA
Development Time: Three months
Role: 'Kitchen Sink' Developer:
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Producer
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Technical Specs​
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Rendering Budget​
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Skews
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Time Management
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Team Management
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Build (Milestone) Management
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Quality Assurance Lead
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QA Builds​
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Tester Documentation
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Designer
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Gameplay Design​
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Level Design
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Enemy Design
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UX Design
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AI Scripting
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Pathfinding​
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Gameplay Tweaking
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Technical Artist
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3D Art (UDP)
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Collisions
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Asset Placement
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Key Responsibilities
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Managing an incredible team of seven developers through a tight development period using the 'scrumm' framework.
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Creating and Maintaining: Trello, milestones, sprint goals and scope.
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Maintaining interpersonal relations with
a diverse team from many different backgrounds, through an intense dev period.
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Designing for our professional publisher Futurlab's specifications.
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QA
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Heading up the builds and technical documentation required for our QA team,
as well as collating bug reports.
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Level Design
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Designing free-flowing, expansive levels that invoke tense, adrenaline filled chases against the enemy.
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AI Scripting
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Designing Enemies, their behaviours and pathfinding routes.
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Technical Artist
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Creating, sourcing and placing 3D assets & their colliders.
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Working in-engine to produce URP Materials, a dynamic camera system and sweeping parallax effects.
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Key Info
Details are under NDA. Contact me for full access.
My largest project to date: "SWARM" was created in collaboration with Dundee based studio Futurlab. I fully produced and designed this proof of concept game over a short development cycle. The result was some of my best work ever - in no small part to the brilliant team I worked with.